Armored Core VI: Fires of Rubicon key art

Review · 09 Jul 2026

Armored Core VI: Fires of Rubicon

FromSoftware makes a game about building the right tool, not about being the better player.

8.7out of ten
after 52 hours

FromSoftware · Mech action · PC · released 25 Aug 2023 · All three endings, S rank on most missions

This review52 hrs
Typical main story30 hrs

Played 73% longer than the game usually takes to finish.

Tested on RTX 4070 · 1440p · high preset · 120 fps

Everyone who bounced off this bounced off the same wall: the second boss, roughly ninety minutes in, which kills you repeatedly and refuses to explain why. The answer is not that you must get better. The answer is that your mech is wrong, and the game has been telling you since the first mission that the garage is where problems get solved.

The build is the difficulty setting

Every mission can be approached with a machine designed for it. Struggling against a fast target means bringing tracking weapons; struggling against armour means bringing kinetic damage and stagger. Swapping loadout costs nothing and can be done between attempts, and the game refunds parts fully so experimenting is free.

Once that clicks, Armored Core VI becomes the most flexible thing FromSoftware has made. I have S-ranked missions with builds that would be useless one mission later, and that variety is the actual content.

Missions S-ranked
Most
Complete builds saved
19
Attempts on Balteus
31

Movement that justifies the genre

Boosting is fast, three-dimensional and immediately readable, and the arenas are built to be crossed rather than circled. Where Souls combat is about spacing on a plane, this is about altitude and momentum, and it took me perhaps ten hours to stop playing it like a slower game.

Where it slips

The story is delivered almost entirely through radio chatter during missions you are too busy to listen to, and the three endings require replaying the campaign twice to see material that could have been branching. New Game Plus is where the best writing lives, which is a strange place to put it.

Mission length is also uneven — several are under four minutes, and the pacing between set pieces can feel like a menu.

The verdict

Fifty-two hours across three runs and the best pure action game FromSoftware has made. It is not a Souls game with mechs and treating it as one is why people put it down.

Change your build. That is the whole hint the game deserved to give and did not.

Accessibility

  • Full remapping; boost and quick boost can both be toggled
  • Subtitle size adjustable, mission briefings replayable
  • No difficulty settings, but the build system functions as one
  • Heavy screen shake and particle effects with no reduction option

Checked during play, not from a feature list. Tell us what is missing and it gets added.